6A
  • Theorycrafting Library
  • Damage
    • General Formula
    • Anomaly Formula
  • Characters
    • Fire
      • Koleda
    • Ice
      • Soukaku
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  • Formula
  • Base Damage
  • Damage Bonus
  • Damage Reduction
  • Enemy Defense
  • Enemy Resistance
  • Stun
  • Anomaly Proficiency Bonus
  • Buff Level
  • Credits
  1. Damage

Anomaly Formula

Formula

DMG=BaseDMG×DMGBonusMult×DMGReductionMult×EnemyDefMult× EnemyResMult×StunMult×APBonusMult×BuffLevelMultDMG = BaseDMG \times DMGBonusMult \times DMGReductionMult \times EnemyDefMult \\ \times \space EnemyResMult \times StunMult \times APBonusMult \times BuffLevelMultDMG=BaseDMG×DMGBonusMult×DMGReductionMult×EnemyDefMult× EnemyResMult×StunMult×APBonusMult×BuffLevelMult

Base Damage

AnomalyBaseDMG={50%×ATK,   Burn125%×ATK,   Shock62.5%×ATK,   Corruption500%×ATK,   Freeze, Shatter and Frostbite713%×ATK,   Assault and FlinchAnomalyBaseDMG = \begin{cases} 50\% \times ATK, \space \space \space Burn\\ 125\% \times ATK, \space \space \space Shock \\ 62.5\% \times ATK, \space \space \space Corruption \\ 500\% \times ATK, \space \space \space Freeze, \space Shatter \space and \space Frostbite \\ 713\% \times ATK, \space \space \space Assault \space and \space Flinch\end{cases}AnomalyBaseDMG=⎩⎨⎧​50%×ATK,   Burn125%×ATK,   Shock62.5%×ATK,   Corruption500%×ATK,   Freeze, Shatter and Frostbite713%×ATK,   Assault and Flinch​
Anomaly
Damage Attribute

Burn

Fire

Shock

Electric

Corruption

Ether

Freeze, Shatter and Frostbite

Ice

Assault and Flinch

Physical

In the case of Disorder, the Base Damage formula is slightly different and accounts for the time, in seconds, left on the Anomaly.

DisorderBaseDMG={(450%+Time0.5×AnomalyMult)×ATK,   Burn, Corruption(450%+Time×AnomalyMult)×ATK,   Shock, Freeze, AssaultDisorderBaseDMG = \begin{cases} (450\% + \frac{Time}{0.5} \times AnomalyMult) \times ATK, \space \space \space Burn, \space Corruption \\ (450\% + Time \times AnomalyMult) \times ATK, \space \space \space Shock , \space Freeze, \space Assault\end{cases}DisorderBaseDMG={(450%+0.5Time​×AnomalyMult)×ATK,   Burn, Corruption(450%+Time×AnomalyMult)×ATK,   Shock, Freeze, Assault​
AnomalyMult={50%,   Burn125%,   Shock62.5%,   Corruption7.5%,   Freeze and AssaultAnomalyMult = \begin{cases} 50\%, \space \space \space Burn\\ 125\%, \space \space \space Shock \\ 62.5\%, \space \space \space Corruption \\ 7.5\%, \space \space \space Freeze \space and \space Assault\end{cases}AnomalyMult=⎩⎨⎧​50%,   Burn125%,   Shock62.5%,   Corruption7.5%,   Freeze and Assault​

Damage Bonus

DMGBonusMult=1+ΣDMG%DMGBonusMult = 1 + \Sigma DMG\%DMGBonusMult=1+ΣDMG%

Damage Reduction

DMGReductionMult=1−ΣDMGReduction%DMGReductionMult = 1 - \Sigma DMGReduction \%DMGReductionMult=1−ΣDMGReduction%

Enemy Defense

EnemyDefMult=LevelCoefficientLevelCoefficient+EffectiveDefEnemyDefMult = \frac{LevelCoefficient}{LevelCoefficient + EffectiveDef}EnemyDefMult=LevelCoefficient+EffectiveDefLevelCoefficient​
EffectiveDef=TargetDEF×(1−PEN%)−FlatPENEffectiveDef = TargetDEF \times (1 - PEN\%) - FlatPENEffectiveDef=TargetDEF×(1−PEN%)−FlatPEN

Enemy Resistance

EnemyResMult=1−AttributeRES%−AllTypeRES%+RESReduction%+RESPEN%EnemyResMult = 1 - AttributeRES\% - AllTypeRES\% + RESReduction\% \\ + RESPEN\%EnemyResMult=1−AttributeRES%−AllTypeRES%+RESReduction%+RESPEN%

Stun

StunMult=1+Stun%StunMult = 1 + Stun\%StunMult=1+Stun%

Unless the enemy is stunned, the Stun% will be 0%. When stunned, the bonus will differ based on enemy type. Small and elite enemies usually have a 100% bonus, while bosses usually have a 50% bonus. Some agents can increase this multiplier while an enemy is stunned.

Anomaly Proficiency Bonus

APBonus=AnomalyProficiency100APBonus = \frac{AnomalyProficiency}{100}APBonus=100AnomalyProficiency​

Buff Level

Credits

Writer: arkkus

Formulas and Data: Dimbreath, arkkus, Carrier5by5, Kyle, 666bj

Editor and Transcriber: vladutsu

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Last updated 9 months ago

The Level Coefficient is based on the attacker's level. For specific values, please check .

The Buff Level Multiplier is dependent on the attacker's level. For specific values, please check .

the table
the table
Original Document